A lone stone bothy on a dark moor, one window lit by firelight

Torchreave

A dark-fantasy card RPG

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The last hearth burns on a drowned moor. Beyond it lie fog, wolves and the restless dead.

Walk out with a torch, find what the land hides, and fight it with a hand of painted moves. Come home to the fire, mend your gear, and go further each time, until you reach the Black Cathedral where the Hollow King waits.


The Hearth: fire, workbench, chest and rack, with roads to Deadwood and the Black Fen
A fight against two wolves, with move cards along the bottom
A find while exploring: the Boar wallow
A grey wolf stalking out of the mist

Fight with your hand

Monsters face you as cards. Your blade, shield and spells are moves you pay for with stamina and mana. Then the monsters strike back.

A dead forest in fog, one lantern on the fallen trunks

Walk into the fog

Nothing is known until you find it: roads, lairs, ruins, and whatever lives there.

A campfire in a ring of stones under a lean-to

Keep the fire

Rest by the hearth, craft at the workbench and fit your gear. Torches burn down, and night comes.

A stone stair rising to a lit doorway between dark pillars

Choose your risk

Below ground, every room shows its monsters and its prize before you step in. How deep you go is yours to decide.

What waits beyond the fire

Ghoul
Broodqueen
Abbess
Ash Knight
Rime King
Hollow King
The Black Cathedral on a crag above a grey sea

The road ends at the Black Cathedral.