Fight with your hand
Monsters face you as cards. Your blade, shield and spells are moves you pay for with stamina and mana. Then the monsters strike back.
The last hearth burns on a drowned moor. Beyond it lie fog, wolves and the restless dead.
Walk out with a torch, find what the land hides, and fight it with a hand of painted moves. Come home to the fire, mend your gear, and go further each time, until you reach the Black Cathedral where the Hollow King waits.



Monsters face you as cards. Your blade, shield and spells are moves you pay for with stamina and mana. Then the monsters strike back.
Nothing is known until you find it: roads, lairs, ruins, and whatever lives there.
Rest by the hearth, craft at the workbench and fit your gear. Torches burn down, and night comes.
Below ground, every room shows its monsters and its prize before you step in. How deep you go is yours to decide.






The road ends at the Black Cathedral.